Tuesday, May 4, 2010

Square Enix

Square Enix Co., Ltd. (Square Enix), a wholly-owned subsidiary of Square Enix Holdings Co., Ltd., with headquarters in Tokyo, Japan, develops, publishes and distributes entertainment content including interactive entertainment software and publications in Asia, North America and Europe. Square Enix brings two of Japan's best-selling franchises — FINAL FANTASY®, which has sold over 85 million units worldwide, and DRAGON QUEST®, which has sold over 50 million units worldwide — under one roof. Square Enix is one of the most influential providers of digital entertainment content in the world and continues to push the boundaries of creativity and innovation.

Square Enix

square enix is a japanese game company which is very well known for their role playing games such as Final Fantasy and Kingdom Hearts. Final Fantasy is their best selling series which come right after mario and pokemon. They also sell merchandise such as toys, plushes, and keychains.

Wednesday, April 7, 2010

Monday, April 5, 2010

Wednesday, March 17, 2010

Hayao Miyazki


Hayao Miyazaki is a japanese film director and animator born in tokyo on january 5 1941. He is also a co-founder of Studio Ghibli, an animation studio and production company. He has released big titles such as, Princess Mononoke, and Spirited away. Princess Mononoke was the highest grossing film in Japan until Titanic. He also had the first animated film to win Picture Of the Year at the japanese academy award. Spirited away was the first anime film to win an academy award and also to top titanics box office.

Wednesday, February 17, 2010

Monday, February 1, 2010

HOMEWORK 5



1.What kind of lines can communicate motion? Stability? Energy?

1.Diagonal lines convey motion, horizontal lines convey stability , and vertical lines show energy.


2. Why are human beings able to see "implied" lines?

2.we have natural inclination to gain visual unity.


3. How might a graphic designer use lines differently than a fine artist?

3.the thick lines on paper usually indicates the most important information


4. How is visual rhythm different than musical rhythm?

4.visual rhythm is created using repetition, as musical is created with sound


5. What must be present for rhythm to exist?

5.sense of movement.




Monday, January 25, 2010

Homework 4



1.How is visual weight different than physical weight?

visual weight is a wight u cannot feel, only what u feel with your eyes

2.What happens to objects when they get close to the edges of a composition?

the composition would become unbalanced

3.Why are human beings more comfortable with balanced compositions?

humans are use to seeing things at balance, which makes them believe things are at rest

4.What happens when there is imbalance?

whatever is unbalanced could cause us to believe that it is chaotic which is odd

5.Is there a place for purposeful imbalance? Give some examples.

yes, it could become disorienting

6.Why is symmetrical balance so popular in architecture?

i think because it gives people a calm feeling

7.Can different types of balance be used in a single composition?

i would have to say yes

8.How many ways are there to achieve asymmetrical balance? Name them.

proportion, emphasis, contrast, scale, rythm, placement

9.Is radial balance always symmetrical? Why or why not?

Homework 3

  1. Why is it important to design the positive and the negative shapes of a composition?
  2. What is the difference between representational shapes and abstract shapes?
  3. What are some of the ways emphasis can be achieved?
  4. What kind of subjects attracts attention?
  5. What happens when there are too many focal points?
  6. Why is emphasis important, especially for graphic designers?
  7. Which is more important: a strong focal point or unity?



Homework emphasis 3

Wednesday, January 20, 2010

Wednesday, January 13, 2010

Eric Gillespie

Eric Gillespie

1.champaign,il